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What do you think?

Will you make it easier to use the attacks?

erm... since it's still a demo, will there still be Gaster secrets in the future..? (and a papyrus mode..?)

i cant play the gameeeeeeeeeeeeeeeeeeeeeeeeeeee please helllllllllllllp please god help meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

how to get the other attacks i cant use the others attacks

Sans Simulator is back!

It's been 2 years huh? welp, after literally 2 years of silence and FNaF i'm here to announce Sans Simulator 2! this time i will be more faithful to the original sans fight from UNDERTALE, this game is going to be a turn-based multiplayer sandbox game. You may be wondering when i'm going to release the game, welp, i can't really answer at that question right now, the game is far from being done and there are still A LOT of things to do, this game is going to be much more complex than the last one too, these are some of the new things i'm going to include in this new game:

  • New attacks! like i said before, this time i'm trying to be more faithful to the original fight, so i'm going to include some classic attacks the first game didn't have, like rotating Gaster Blasters, the Bone stab move etc... i'm even going to add brand new attacks like the Homing-Bones, Bouncing bones and much more!

  • Moddable! yep, this gane is fully moddable, you can edit sans' sprites and replace Megalovania with any music you want. It's not even hard, you literally only have to edit the sprites from the directory of the game and you're done! i hope you will enjoy "Garfield Simulator" or "Ness Simulator"

  • New modes! I'm planning to include a challenge mode and a Singleplayer mode to the game. Sans Sim 1 was an only-local multiplayer game, and yes, while it was fun giving your friends a bad time, it was pretty boring playing it by yourself, so this time i'm going to add a singleplayer mode where you'll be able to fight a cpu in a 1v1 battle. Also, in the first sans simulator everytime you kill sans you get one I.P (Item Point), I.Ps were pretty hard (and annoying) to get, so this time i'm going to change this item mechanic. Remember when i said i wanted Sans Sim 2 to be more faithful to the actual fight from UNDERTALE? since this game is going to be a turn based multiplayer game, you'll be able to use the item box in your turn, but how do you get items you ask? well, in this challenge mode everytime you clear a challenge you'll get an item, the harder the challenge will be, the better the item you'll get.

  • New soul types! Sans sim 1 only had 4 souls types, this time i'll try to add even more souls to make the game more enjoyable, i'm planning to add the purple and switch soul, but maybe i will even add a brand new soul... we'll see...

  • Online multiplayer(?) I know. I know y'all waiting for the online mode since Sans Sim 1, i'm not making this game to disappoint people, so hear me out, i DON'T know if this game will have an online multiplayer. It's been literally 2 years and i still can't understand how to make an online multiplayer game, also the program i'm using to develop the game is pretty garbage at making online games, but don't worry, i'm not giving up hope, i will keep trying, but i don't think it will be possible for me to create this mode alone, so i would appreciate help from any of you. Again, I DON'T KNOW if it will be in the game, so i don't confirm anything, i just know i will have a bad time creating that mode.

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Like i said before, there isn't a release date for the game yet, BUT i will keep you guys updated with the status of the game. see ya soon.

#multiplayer #fangame #retro #other #action #rpg #survival #pointnclick #strategy



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Sans Simulator 2 will have a 3 player mode, where 2 people will control the souls and one will control sans